![]() Essentially, you'll miss out on 10.18 cents for every dollar. Is that a big difference? I will leave that up to you.īased on video, the devs want to keep a mission with a flat rate. A 2 million dollar game becomes a 1.796 million dollar game. TL DR With near-maximum modifiers (all signals, gamescom Black camo, and MMC flag) and regardless of premium time status, a million dollar game with the pre-0.10.7 Missouri becomes a 898k dollar game. Instead of "randomly" guessing how the base number of credits changes after the patch, I made some theoretical calculations here, with a detailed explanation of how I arrived at the figures I did: ![]() I think that a 1 million base credit game pre-0.10.7 should be around 825,000-850,000 credits post-0.1.0.7 (base modifier before was 2x, after was 1.65x-1.7x). I think Ahskance's example with the numbers (~10:50) could be simplified a bit.
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